Crash, slam, wreck, bump, hit, smash, clash and boom



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Launching yourself out needed to be satisfying and immediate, with plenty of buildup to make it exciting

The constant rhythm of launching, colliding and return quickly became infectious

Adding the "boost" move allowed the player even more control and freedom in how they wanted to attack

nuke

and having a nuclear option is always fun

code

I had a good grasp of 2d gameplay programming, but this project let me experiment with more physics and vector math than any other project

ship


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