Crash, slam, wreck, bump, hit, smash, clash and boom
Launching yourself out needed to be satisfying and immediate, with plenty of buildup to make it exciting
The constant rhythm of launching, colliding and return quickly became infectious
Adding the "boost" move allowed the player even more control and freedom in how they wanted to attack
and having a nuclear option is always fun
I had a good grasp of 2d gameplay programming, but this project let me experiment with more physics and vector math than any other project